![]() And yet because the game is still based on the virtual dice rolls of tabletop role-players, the elements of randomness can be hugely frustrating at times. It may not be the best of its breed but the battle system works well enough. For example, one ensures your attempts to use antagonistic dialogue choices always work, but at the cost of never having access to the more diplomatic ones. Called quirks, most of them allow powerful bonuses at the cost of equally severe disadvantages. The main change in the Director’s Cut is the introduction of limb-targeting ‘precision strikes’ and what are essentially perks. But if you allow it, the game can become punishingly hard requiring you to consider every possibility of every single move – like a game of chess where every piece is different and the abilities of the enemies are often unknown. ![]() On the lower difficulties you pretty much just have to point and shoot. ![]() It’s a step forward from the original Wasteland though, and if you don’t recognise the influences from the first two Fallout games the tile-based movement and use of action points is also reminiscent of everything from Laser Squad/X-COM to Fire Emblem. In fact we still can’t help but think that Wasteland 2 would be a lot more interesting as a straight Telltale style adventure, since the combat system is rather long-winded and not always that interesting. The game’s script is well written, and one of the main improvements in this Director’s Cut is that a lot more of it now has proper voice-acting. ![]() There are serious points being made here too, about the folly of nationalism and tribalism, and the dangers, and temptations, of moral absolutism. The modern Fallout games had their fair share of moral quandaries and no-win situations but Wasteland 2 makes them the focus of its otherwise formless narrative, and ensures not a single easy choice – and that no good deed goes unpunished. Almost immediately you realise that the jokes aren’t there to to make the game funnier but to make the unbearable bleakness of the situation bearable. ![]()
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